IsoChronous – What´s next?

We are approaching the end of Dare to be Digital with 2 weeks left so this is going to be the last version and it’s planned to last until 8th August. During the next weeks we want to finish polishing the game working in:

Adding the healer and the trapper as playable units. This incorporation will help the player to have a proper feeling of building his own army. Right now, with just 4 units per team all the battles end with the same units and this can make the player feel a bit disconnected with his army. With the new units and maintaining the 4 time layers we want the battles to end with different armies and let the player specialize and build his own army hopefully making him more connected to it.

  

Changing the GUI: healthbars, selector flags and change all the texts with a custom font to make them more eye candy.

– Include a tutorial to show players the game mechanics if they need to.

Making victory animations to get the player feel rewarded when winning.

Adding a summary at the end of the battle with useful information about how the battle has developed. This has two reasons: on the one hand it gives rewards to both players: you can be the winner but not being the one that has defeated more units and on the other hand this helps both players understand what they have been doing well and what they have to improve so if you lose you get useful information that will help you to master IsoChronous.

– Working on a dynamic camera for the last replay so we can show a more cinematic and epic final replay to make the players want to watch and enjoy the whole battle.

 

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