Last September we went to Eurogamer Expo 2012 in London. We were chosen to take part in the Indie Games Arcade section along with other great games. We were told that we had been chosen to be at the show the week before the event, so we had to hurry up to find a flight and a place to stay at London for the 4 days, and also arrange everything to avoid problems with university deliveries.
The first day, we were amazed to see the huge exhibition centre and all the people waiting at the entrance. It was Thursday and there were already a lot of people before door opening, while we were preparing the computers to show the game.
This was not the first time we showcasted IsoChronous so we expected everything to work ok, but we soon realized that one of the computers (from the sponsor Alienware) was not working fine, and the game ran really slow. After trying different things we were able to change the machine and everything worked like a charm again.
Second day, it was a bit less crowded so we had the opportunity to leave the booth and see the other games of the expo: Halo 4, Crysis 3, Assassins Creed 3, Hitman, and the Wii U (which was by far the most crowded section of all the expo)
Then Saturday, THE day. Clearly, this was the most exhausting day. A lot of people played the game (and liked it!). We have found a way to know if the people understand the game when we explain it: When they do, they exclaim a big “OHHHH I SEE!”. Always. So for every one of you who played IsoChronous and are proud of having understood it, this virtual badge is for you:
We also had the opportunity to play all the other games of the Indie Games Arcade section. Personally, a great option if you want to see very creative and innovative ideas, compared with the “Yet-another-shooter” games shown by the big companies. And it’s even better because you can talk with the developers! And so we did, too: We meet some of the developers there and shared experiences with them. Good people!
Sunday was a long day, after 3 days showing the game, standing all the time, we were quite exhausted. Well, also due to some party time the night before: we ended somehow drinking beer and playing IsoChronous in a pub.
It has been such a pleasure having the opportunity to show the game again and see all the positive reception as well as being able to meet all the awesome game developers out there. We would like to thank David Hayward and Eurogamer for it.
After all this experience, we have returned to our daily life (that means studying!) and let all the euphoria down. But we are also preparing for the Independent Game Festival. Stay tuned for the new version of Moebii with improved controls, gamepad compatibility and more that we did to present it to the IGF (along with IsoChronous).