VGAFIB

VGAFIB is the acronym for the Video Games Association of the Facultat d’Informàtica de Barcelona. If we have to highlight and thank something from our years in the university it would the people we’ve met. And in VGAFIB we found the most awesome people. We entered the association 4 years ago (when we started our degrees) because we wanted to make games and this seemed the perfect place to learn and practice.

Since then a lot of things have happened, but to point out the most important ones, we want to remark the yearly and expected tournments during FestaFIB; Barcelona Game Jam, an event where you have to make a game in 48hours, and also the introductory courses in game programming using Unity that we taught.

       

But an association is not just about which activities you offer to the public, it’s also about what it’s done during each day by its members: parties, afternoons playing all kind of games: video games and a lot of board games, watching the E3 conferences, discussions about the new games trying to understand each one of its intrinsics…

So if you want to learn a lot about game development or just want to meet people with the same interests as you, come to VGAFIB’s headquarter in Omega building, door 104 and you won’t regret it!

First prize at Barcelona Game Jam 2012

For the second year in a row, team·iso got the first prize at the Bacelona Game Jam! This year we made Moebii, a puzzle game that plays over a Möbius Strip. You can read more about the original idea on our previous post. We are still developing it, so stay tunned for more details on this blog.

    

We encourage you to play the other finalists’ games, because they are all awesome projects and we are sure you won’t regret it.

Immaturity: visually astonishing and with a curious gameplay. Use your past moves in order to solve each of the puzzles that you’ll find in this adventure about growing up and self awareness.

Quetza’ls Trail: gorgeous pixel art and graphics, very enjoyable due to its perfect level of challenge

Dumping Bricks: what if you were a creature that eats and uses its own “creations” to help itself? We laughed a lot with this crazy but original game!

Loop Brothers: minimalist-looking, one-vs-one, solo, strategy-ability are some of the words that can be used to drescribe this project.

CanniBALLism: we love the visuals of this game! It’s fantastic in its simplicity and the render it’s amazing! The gameplay it’s remarkable too. We hope they improve a bit the AI to make this game even more awesome

Barcelona Game Jam 2012

This past January took place the second Barcelona Game Jam held by VGAFIB as part of the Global Game Jam.

We started on friday with a lecture imparted by Microsoft partner student Alex Hernández about Window Phones and game programming with XNA for Window Phones. After that we were suposed to do a lecture about Kinect SDK but due to last problems with the receiving of some Kinects Microsoft had lent us for the game jam, we changed it for a short speaking showing Unity3D while doing an easy game about a ball that had to go from a point A to a point B being inside a maze.

            

At 20 o’clock the game jam officialy started with the keynote. A lot of well-known game developers shared their opinions about game development: John Romero talked about team work, Baiyon from PixelJunk explained how he understands innovation and told he came with the idea for one of his games just by watching how random noise appeared from moving a cartridge inside an Atari,  Gonzalo Frasca remarked the importance of self motivation and valuing own creation despite not winning and finally Will Wright focused on fast prototyping and making a game in 48 hours, The keynote is available online so if you want to watch it you have it uploaded here

          

Once the keynote ended the organization comunicated the main topic for this year:

A lot of ideas and games came into our minds but before starting to code something was necessary: group forming. Everyone went to the corridor to start some team making activities: everyone had to write down in a postit his idea and after that all the postits were sticked in a wall.

After that every idea was explained by its author and the different roles he needed for the project. This took a while but finally everyone had a group: a total of 12 teams made from 42 participants. While all this was being done in the corridor we helped VGAFIB organizing the tables, chairs and placing network cables. When everything was prepared the jammers came into and chose their places.Everyone worked hard the next thirty hours in order to finish their prototype. We started with two main ideas: on the one hand we thought about a snake-like game being played in a spheric world where you had to eat you own tail and on the other hand we wanted to use the Möbius strip which is a surface with just one side. We where discussing the different ideas while dinner and finally decided to do the two projects and connecting them as there was a subtopic which consisted in connecting two games.

Based on the idea of Möbius strip we developed Moebii (playable here) where you play as a pea with a jetpack who has to join cubes of the same colour in order to increase the available seconds and try to last as much as possible.

The snake project was made by Vaca during spare time (can be found here) and they both were connected this way: if you eat a pizza in the snake-like game you give a cube to peaboy, and if you make a group of cubes in Moebii you make a pizza appear in nyan-snake game.

Everyone worked hard to finish their games. Sunday arrived and the presentation of the job done. After that, all participants let the others try and play their creations. A lot of awesome projects were crafted! If you want to give it a try to them you can visit (and play!) them here

        

We have enjoyed a lot this second edition of the barcelona game jam and are very proud about the level seen. We whish the organizers and the other jammers have had a good time too!