Bugs and hacks

This post is due to “Dirty coding tricks” post from Gamasutra which we hardly recommend. Basically it’s about bugs seen during the game development of different games which had to be solved using (as its title states) dirty tricks.

During all this time we’ve also encountered some bizarre bugs. To point out some of them, one that caused gorgeous images was in Moebii’s level selector where in some cases the spawn of new cubes failed and then and exponential spawning of cubes started resulting in images like these:

Another weird bug, in this case, caused by Unity, when we upgraded Hungry Gows project from version 3.0 to 3.5 we realized that some of the transform matrixes of the objects weren’t imported correctly so they had what we supposed it was its initial value, making all these objects to be in a wrong position-rotation-scale. After searching in Internet without luck we randomly tried to address the problem thinking that it was due to a change in float representation so we made a short script which imposed all the values from the transform matrix of all the objects of the scenes to have at least 2 decimals. Luckily this worked out and we could save a lot of time avoiding having to change by hand all the values based on the original ones.

 

Crowdfunding and bundling

When we first tried to find funding to bring Gow to iOS and Android we started by releasing the project in a crowdfunding website, 8-bit funding, and that helped us to find indiePub as our publisher. Nowadays, this kind of platforms have become a solution to finance big and small projects so we’ve decided to destine some of our income to help funding interesting projects from other developers. You can find which projects we’ve supported so far in our Kickstarter profile.

    

We’ve also want to mention another great initiative: the Humble Bundles. We bought some of them to give support to great games and greater developers, and we encourage everyone to use these kind of platforms to help and promote these new funding methods!

It’s the final countdown!

Prepare yourselves because a horde of Hungry Gows is coming on January 2012!

Will you be able to save the town of Loomville, Mootown, and Acecity, and rid the world of those hungry gows?

 

        

For those of you that can’t stand the wait a facebook page is available here to follow last news, images and more!