First prize at Barcelona Game Jam 2012

For the second year in a row, team·iso got the first prize at the Bacelona Game Jam! This year we made Moebii, a puzzle game that plays over a Möbius Strip. You can read more about the original idea on our previous post. We are still developing it, so stay tunned for more details on this blog.

    

We encourage you to play the other finalists’ games, because they are all awesome projects and we are sure you won’t regret it.

Immaturity: visually astonishing and with a curious gameplay. Use your past moves in order to solve each of the puzzles that you’ll find in this adventure about growing up and self awareness.

Quetza’ls Trail: gorgeous pixel art and graphics, very enjoyable due to its perfect level of challenge

Dumping Bricks: what if you were a creature that eats and uses its own “creations” to help itself? We laughed a lot with this crazy but original game!

Loop Brothers: minimalist-looking, one-vs-one, solo, strategy-ability are some of the words that can be used to drescribe this project.

CanniBALLism: we love the visuals of this game! It’s fantastic in its simplicity and the render it’s amazing! The gameplay it’s remarkable too. We hope they improve a bit the AI to make this game even more awesome

Barcelona Game Jam 2012

This past January took place the second Barcelona Game Jam held by VGAFIB as part of the Global Game Jam.

We started on friday with a lecture imparted by Microsoft partner student Alex Hernández about Window Phones and game programming with XNA for Window Phones. After that we were suposed to do a lecture about Kinect SDK but due to last problems with the receiving of some Kinects Microsoft had lent us for the game jam, we changed it for a short speaking showing Unity3D while doing an easy game about a ball that had to go from a point A to a point B being inside a maze.

            

At 20 o’clock the game jam officialy started with the keynote. A lot of well-known game developers shared their opinions about game development: John Romero talked about team work, Baiyon from PixelJunk explained how he understands innovation and told he came with the idea for one of his games just by watching how random noise appeared from moving a cartridge inside an Atari,  Gonzalo Frasca remarked the importance of self motivation and valuing own creation despite not winning and finally Will Wright focused on fast prototyping and making a game in 48 hours, The keynote is available online so if you want to watch it you have it uploaded here

          

Once the keynote ended the organization comunicated the main topic for this year:

A lot of ideas and games came into our minds but before starting to code something was necessary: group forming. Everyone went to the corridor to start some team making activities: everyone had to write down in a postit his idea and after that all the postits were sticked in a wall.

After that every idea was explained by its author and the different roles he needed for the project. This took a while but finally everyone had a group: a total of 12 teams made from 42 participants. While all this was being done in the corridor we helped VGAFIB organizing the tables, chairs and placing network cables. When everything was prepared the jammers came into and chose their places.Everyone worked hard the next thirty hours in order to finish their prototype. We started with two main ideas: on the one hand we thought about a snake-like game being played in a spheric world where you had to eat you own tail and on the other hand we wanted to use the Möbius strip which is a surface with just one side. We where discussing the different ideas while dinner and finally decided to do the two projects and connecting them as there was a subtopic which consisted in connecting two games.

Based on the idea of Möbius strip we developed Moebii (playable here) where you play as a pea with a jetpack who has to join cubes of the same colour in order to increase the available seconds and try to last as much as possible.

The snake project was made by Vaca during spare time (can be found here) and they both were connected this way: if you eat a pizza in the snake-like game you give a cube to peaboy, and if you make a group of cubes in Moebii you make a pizza appear in nyan-snake game.

Everyone worked hard to finish their games. Sunday arrived and the presentation of the job done. After that, all participants let the others try and play their creations. A lot of awesome projects were crafted! If you want to give it a try to them you can visit (and play!) them here

        

We have enjoyed a lot this second edition of the barcelona game jam and are very proud about the level seen. We whish the organizers and the other jammers have had a good time too!

Introductory course to game development with Unity

Last week we imparted the second edition of the introductory course to game development with Unity. We have to say that it has been a great time and we thank the great job done by the participants.

During the course we explained how to develop 3 different projects and using them we thaught the theory and practice behind Unity and game development. The games we use as baseline are: Orcs must die, Super Meat Boy and Plants vs. Zombies. After having shown these games the students have to make a project to show the learned things. They have 2 1/2 classes (more or less 10 h) plus as many hours they want to dedicate at home. The results have been very impressive and that’s the reason of this post: we want to show them here (we are very proud =D): 2012 Winter Projects

We must recognize that we also loved projects from the first edition, so we want to show them too: 2011 Summer Projects 

 

Good luck to all of them and happy game developing!

It’s the final countdown!

Prepare yourselves because a horde of Hungry Gows is coming on January 2012!

Will you be able to save the town of Loomville, Mootown, and Acecity, and rid the world of those hungry gows?

 

        

For those of you that can’t stand the wait a facebook page is available here to follow last news, images and more!

 

Try IsoClinous on your PC!

We’ve uploaded IsoClinous. If you found its video catchy now you can give it a try. Download the game here for Windows (game menus in Spanish). Contact us if you want the Linux version.

If you have your wiimotes synced via bluetooth, the game will detect them automatically. To play with keyboard, the first player can move with WASD and change the inclination with Q/E, and the second player can use the arrow keys and K/L.

You can also read IsoClinous’ manual here (Spanish).

               

IsoClinous in Madrid, again

During July 14th and 15th took place iDeame, III junior game developers meeting in Madrid. During this event a lot of speeches are given by experienced developers and people from the game industry. This year the organization decided to celebrate a competition called iDeame++ which wants to bring up the attention of professionals against aspirants’ talent. All this inspired by the Independent Games Festival’s Student Showcase. We participated with IsoClinous and we were finalists so we had to go to Madrid to show it. The new took us by surprise 4 days before the event so we had to prepare all within a few days (booking the hostel, buying tickets to Madrid,…)! We also made some business cards to give!

 

We took the first AVE train from Barcelona at 5:45 and we reached Madrid at 9:00. We went to UCM’s Computer Science Faculty and they led us to a room where we had a table to put our laptops in order to run the game. As we brought two laptops we were able to show the demo reel with this year’s work too. iDeame’s attendees played IsoClinous and had a good time! We got a lot of feedback from them and we learnt a lot watching them playing.

There were moments with a lot of people watching our work and crowding the room. In it were also 3 more teams showing their projects: Wyverns Attack, project from the UPC master of videogames (we saw them on their presentation in barcelona so it was nice meeting them there (despite just one of them went to iDeame)); Project A.S.S. with an interesing puzzle game and The Plan from UCM master of videogames, a game Splinter Cellish shown in a very big screen (as you can see in the photo). But these weren’t all the finalists.

There was another room with the rest of them (all these are final projects from UCM master of videogames): ‘El farol pirata‘, ‘Defenders of mankind‘, ‘Picaro 8‘, ‘Metal monster‘ and ‘Fruitopia‘.

At noon we had time to lunch and try some of the playable games brought by Nintendo. But before lunch, we were able to attend a conference loosely translated as ‘Finance. Looking for money under other stones’ where different financial models were discussed and professionals gave their experience on this topic.

Afternoon was time for the jury to play iDeame++ finalists’ games. We had the opportunity to have Alex Neuse from Gaijin Games developers of Bit.Trip Saga; Tyrone Rodríguez from Nicalis that have worked in the remake version of Cave Story and La mulana for WiiWare and have also self-published NightSky; Roberto Álvarez de Lara, Over the Top Games founder that have produced Nyx Quest and recently have worked in The Fancy pants adventures for EA2D and finally Carlos Fernández Moonbite Games’ director and My fireplace creators.

The showcase lasted until first day end so we couldn’t attend any other lecture. But we don’t complain because we had the opportunity to meet so much people from the game industry that we thank iDeame for the given chance.

We went directly to our hostel because we all were exhausted. The reason to choose it will be understood once we tell its name: ORLY (low price and location were reasons too).

For dinner we ordered pizzas and got them in front of the hostel at the entrance of Telefonica’s Gran Via Shop. While we were waiting, a crowd surrounded the entrance because Telefonica was celebrating the 3rd aniversary of its opening. A violinist and a ballerina enlivened the event. We thought we would end the day without our pizzas but finally the crowd scattered and we could get them.

 

Next day we had free time to joy iDeame ourselves. We decided to attend all conferences. We highlight the round table leaded by Alex Neuse and Tyrone explaining their history and experience in game industry and also it was very interesting a lecture with distribution as main topic where the Cave Story‘s original creator, Daisuke Amaya ‘Pixel’, gave his reasons to publish Cave Story free of charge.

                             

During the free time we tried out 3DS available games: the new Mario, Mario Kart, Luigi’s Mansion, Resident Evil, Cave Story 3d to mention some of them. We were able to finish The Legend of Zelda : Skyward Sword demo (there were a limited time to play it and first day we weren’t able to finish it)

The day ended with iDeame++ awards. There were two awards: on the one hand jury award and on the other audience award. Jury’s award consisted in tickets for the european GDC and the audience’s one gave the opportunity to appear in Lanzanos (crowdfunding web). We got third audience award. First awards were for ‘El farol pirata‘ and ‘The plan‘ respectively. Congratulations!

Once known the winners we went to Atocha station to get the Ave to Barcelona.

If you want to read some coverage of the event you can visit:

Meristation
Revogamers
Juegosdb

9th Festibity

Today we are going to the 9th Festibity.

This year’s Festibity main topic is about technology in art. It will be atending Franc Aleu, Sergi Sagàs and Pau Alsina as speakers. Also there will be exhibitions to interact with: we will be showing IsoClinous, Gow and exclusive characters for a WIP project. La Fura dels Baus, Plexiq, Reactable and The Private Space BCN will be showing their amazing projects too.

IsoClinous in Madrid

IsoClinous won 2nd prize in Wiideojuegos contest. We decided to go to Madrid to the prize delivery. It was on Universidad Politécnica de Madrid and they celebrated UPM first Videogame’s Day with this schedule:

10:00 – 11:00
Wiideojuegos 2010 competition awards.

11:00 – 12:30
Discussion: Does it has a future the game development in Spain? with

  • Roberto Álvarez de Lara (Over the Top Games)
  • Daniel González (Flas Entertainment)
  • Eduardo de la Iglesia (Future World Games)
  • Javier San Juan (freelance coder)
  • Javier Alcalá (moderator)

13:00 – 14:00
Awarded games demonstration.

The awards were exciting and we enjoyed a lot the activites despite being very tired due to the train trip. It was a pitty not being possible to have any of the speakers during our game’s demonstration but the other contestants played it and had fun.

After the awards we went to another Game Development Event done by the Universidad Complutense de Madrid, more precisely by GUEIM and the responsibles of the UCM master in game development. We assisted to a workshop called ‘How to do a game in 60 minutes (with Unity3D)’. There we discovered the power of Unity. We were really amazed of the facilities and the end product you could easily get with it.

Next day we went again to the UCM event to continue with the next talks:

  • How to start with your videogame company (Totemcat and Minimal Drama)
  • Artificial Intelligence without coding: offline techniques for NPCs beahviour knowledge
  • In-game Advertisement
  • Pro-Gaming: game as a profession
  • Games’ ‘Pirate‘ history
  • Interactive narration in videogames

And finally we ended with a workshop about computer graphics with CUDA. Before coming back to Barcelona we made a fast visit arround Madrid.